Try to optimize models based on their distance to the camera or level of detail needed.Īdjust the level of detail of models to their visibility in the final render.
The hard drive is a 1000 times slower than RAM, even SSDs are much, much slower. That’s simply because the program needs to constantly write and read the temporary data from a hard drive.
That being said, let’s start off with our series on 3ds Max rendering. GarageFarm.NET’s render wranglers and other team members will play an important role in making this initiative happen. I decided to use my knowledge to create a series of tutorials on optimizing scenes in 3ds Max that will address those commonalities and will present you with techniques that aim to achieve faster and more stable rendering. My experience with working on personal projects and on hundreds of projects rendered on a render farm helped me identify certain themes and threads common to rendering. I’ve seen countless projects that were poorly optimized for rendering and resulted in long render times, high RAM usage and unnecessary size on hard drive. Guide to rendering: Optimizing scenes in 3ds Max through geometry